Review: Taimumari
I feel like all the right intentions to make a good game were here, but the polishing and balance passes were overlooked or skipped altogether.
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I feel like all the right intentions to make a good game were here, but the polishing and balance passes were overlooked or skipped altogether.
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Gravilon is a transparently lazy attempt at using a gimmick to push a poorly-designed game.
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Do you like ninjas that plod around slowly, bump into pacing bandits, and collect ugly kimonos? If you do, you’re the one person in the world who’s gonna like Akane.
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I love the idea of escaping a sinking ship via skillful platforming, but I guess I’ll have to keep waiting for someone to do it well.
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Surely there’s already another platformer out there that uses the same or a similar system to greater effect. And even if there isn’t, Snapshot certainly isn’t worth braving just for that.
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It’s a game built on precision that doesn’t give you the control to be precise when you need it, and the result just feels terrible.
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Whether it be the giant boulder that just will not get out of your way, or the jetpack sniper that runs you out of lives, something will most likely make you jump ship early.
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The world deserves a good strategy western, and Hard West had all the marks of one going in, but a mountain of poor design choices are bound to hamper your enjoyment of it.
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I wish I could recommend Majesty 2 as strongly as I do the first, but the fact is that you’re not going to get more than two or three hours out of it before it pummels you into uninstalling.
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