• Review: Timen runner

    I can’t even give Timen the benefit of being a competent runner because it fouls up basic concerns about challenge and playability.

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  • Review: Save the Ninja Clan

    Save the Ninja Clan brings nothing new to the table, and spoils what little it does bring with disappointing mechanics and shoddy graphics.

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  • Review: The End Is Nigh

    Honestly it feels like a superior game to Super Meat Boy in just about every way, except in how those improvements make it a less approachable game as well.

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  • Review: Mercenary Kings: Reloaded Edition

    Even after thirty hours I still enjoy building new guns and setting new time records and scrounging up new parts to play with, despite its missteps.

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  • Review: Clash Force

    It’s a simple platformer because it seeks to capture the magic of a simpler time, and it does just that even if the experience is fleeting.

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  • Review: Omega Strike

    It’s a great template for a metroidvania but it feels like the hooks, the really compelling parts, were never filled in.

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  • Review: Another Perspective

    You can do way better with your money and your time, but because you can do so much worse in the vast, untamed lands of platformers I’ll still give it a pass.

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  • Review: Omegaland

    It’s a quality platformer, hearkening back to the golden age of such simple pleasures, and when it shows its hand the game only becomes deeper and more engrossing for it.

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  • Review: Crab Dub

    I never expected to be so repulsed by such a modest, innocuous game, but I only spent 10 minutes playing it and I’m angry I wasted that much of my life.

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  • Review: Flinthook

    The core of the game is absolutely fantastic, but much like Mercenary Kings what’s built around it is not going to appeal to everyone.

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