Review: Return of the Obra Dinn
Any one of its features, from the presentation to the game design to the writing, would be enough to make this a classic. But somehow Return of the Obra Dinn has it all.
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Any one of its features, from the presentation to the game design to the writing, would be enough to make this a classic. But somehow Return of the Obra Dinn has it all.
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Just the creativity on display, merging Norse myth with far-flung technology is worth the price of admission, to say nothing of the expert atmosphere and gratifying game mechanics.
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West of Loathing looks every bit the part of a silly comedy RPG, but gets there by way of incredibly good writing and a nearly perfect sense of humor that will never stop entertaining.
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I enjoy a good text adventure but Open Sorcery does so much more with the format than I’m accustomed to, despite being such a compact experience.
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I’m not often this impressed with a game, but The MISSING has something meaningful and important to say, fully supported by its gameplay conventions.
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It all comes back to heart, the undeniable earnestness and richness of the characters, that makes this title so incredibly compelling.
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In all honesty I can’t remember the last time I had this much pure, unadulterated fun with a shooter, sprinting across arcane landscapes to launch exploding planets at crystalline constructs.
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I never expected Streets of Rogue to offer so many options and opportunities for fun, but it’s built to do exactly that.
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Katana ZERO has a vision and it stops at nothing to express it, blending style, substance, and action into one of the most cohesive packages I’ve ever seen.
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