DLC Review: Titan Quest: Atlantis
Only the most die-hard Titan Quest fans should brave the frustrations of Atlantis to see some new sights, everyone else should stay far, far away.
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Only the most die-hard Titan Quest fans should brave the frustrations of Atlantis to see some new sights, everyone else should stay far, far away.
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I never expected one of my favorite games from over a decade ago to be revitalized in such a dramatic way, but Ragnarök serves as a worthy expansion to the classic hack-and-slash experience.
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How much of my time does Undungeon deserve if it’s already proven that it has no concept of pacing?
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A lot of indie games go hard on unique aesthetics and themes, but this is one of the rare ones that really makes it work from start to finish.
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If you can put up with some poorly-designed combat, there’s an interesting adventure here, but you definitely need to come for the story at the expense of other elements.
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Inscryption is absolutely worth experiencing for how the game uses its unorthodox structure to tell its tale.
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Realms of the Haunting is a fascinating relic, a cult classic with a lot of heart, but it asks a lot of a modern player to see its sprawling tale to the end.
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The DUSK branding isn’t much more than window dressing, but it pretties up a sufficiently solid puzzler.
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It’s warm and inviting and meaningful, and so many games with so much loftier ambitions have missed that mark that this game nails.
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