Review: Sinister City
It’s nice and campy in a good way, but not enough to save it from a mess of design and technical issues.
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It’s nice and campy in a good way, but not enough to save it from a mess of design and technical issues.
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The content definitely isn’t here, and I’m sorry but watching a dopey redneck splatter hundreds of birds isn’t real funny to me.
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Grim Legends starts with a pretty thin premise but makes the absolute most of it, turning the story into a pretzel salted with some quality clicking and puzzling.
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There’s a seed of a good idea buried in The Body Changer, but it would need a better, more polished game to bring it out.
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Nico and George and everyone here are some of the most entertaining folks this side of the old LucasArts games, so if you like your adventures character-driven you definitely owe this one a try.
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Sinking Island had the potential to be a clever little detective game, but the lengths it goes to in hiding clues and progression from the player are unforgivable.
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Nikopol’s reputation for being frustrating and incomprehensible precedes it for good reason, and it’s bad enough that there’s no chance I’ll ever see its end.
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I can tolerate a rough or even bad game for awhile but I have little patience for parodies that are not on point, and these two lost the point long, long ago.
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With so many fully-realized elements, Machinarium is a clear classic of the point-and-click genre, one that makes an excellent entry point for newcomers or a charming diversion for veterans alike.
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