Review: Alan Wake
Alan Wake has become a classic for me, polished and competent enough to stand among Silent Hills and Resident Evils for action and spooks alike.
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Alan Wake has become a classic for me, polished and competent enough to stand among Silent Hills and Resident Evils for action and spooks alike.
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It might not always make sense, but you’ll have loads of fun chuckling at Fran’s black humor and marveling at the beings she meets.
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Shadowgrounds is the old reliable, the game that you picture in your mind when you think “I want to shoot aliens”.
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Condemned did a rare thing for me, which was scare me in a way I wanted more of, and it deserves plenty of praise and attention for that.
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The excellent writing and presentation will carry the game for a few adventures, and those intrigued by the mechanics will stick with it longer.
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With an adorable ghost and clever spooks, Haunt the House looks great, sounds great, and plays great. It’ll just be over before you know it.
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Not everyone is in the market for open-world hardcore walking sims, but for those willing to give it a try Miasmata will be a pleasant surprise.
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You don’t often see this gradient of options between old and new, but it illustrates the love and attention that went into reviving Shadowgate.
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What’s surprising about DISTRAINT is not its beauty or horror, but that it manages to cram a solid story into its short runtime.
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