Review: Nongünz
Nongünz isn’t a remarkable platformer but it’s a remarkable experience, one that commands your attention and demands your investment to get anything of substance from.
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Nongünz isn’t a remarkable platformer but it’s a remarkable experience, one that commands your attention and demands your investment to get anything of substance from.
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Satellite Reign gets so many things right, it makes the one thing it gets wrong all the more painful.
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SkyDrift stands as a monument to a great idea, a great evolution of arcade racing, that’s simply been left behind and forgotten.
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I can’t say there’s anything super compelling about Disturbed but I enjoyed my time with it, and always looked forward to new deaths on the horizon.
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I can’t really thumb down a game that does what it’s supposed to do in a competent way, but I can certainly point out there are plenty of games that do it better.
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I think I’m ready for a good open-world zombie game, and State of Decay is almost there, but something tells me I could be doing better.
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There are hints of something special here, but it’s obfuscated by a thin plot, awkward puzzles, and literal boar shit.
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Dredmor will go a lot farther with those new to the roguelike genre, but there is undeniably something for everyone while it stays fresh.
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There is seriously not much game here, and it’s hard to really suggest a purchase, but I consider my time with it well-spent.
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