Review: OK/NORMAL
OK/NORMAL isn’t going to become your favorite horror game but it offers something creative and different, just in a smaller, more flawed package than you might expect.
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OK/NORMAL isn’t going to become your favorite horror game but it offers something creative and different, just in a smaller, more flawed package than you might expect.
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This is no Dark Souls killer, but Immortal: Unchained brings some new features to the mix along with some great level design and solid looting.
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While this one will get the job done if you need your city-spanning fix, there are quite a few weaknesses to be aware of before buying in.
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The folks behind Dustwind definitely made something special here, something fun and unique and chaotic, and something that should be played by more people.
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RAGE ended up being a hodge-podge of styles and systems that would work well enough for your average release, but feels like a low point in the id saga.
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You’re going to hit roadblocks and you’re going to hit them hard, and your patience with the lack of direct control is going to determine just how okay you are with that.
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It does everything you need a runner to do, just with repulsive teeth people in a twisted candyland void, and honestly that’s a pretty good sell for me.
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It feels cheap, looks a mess, and can’t decide if it’s body horror or bad satire, but I’d be lying if I said I didn’t enjoy it.
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For times when you just want to shoot ghosts and hug kitties, I think we can all appreciate rough little gems like this.
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