Review: Shank 2
Too many opportunities for improvements are missed here, leaving us with a sequel that feels less developed and less consequential than the game that spawned it.
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Too many opportunities for improvements are missed here, leaving us with a sequel that feels less developed and less consequential than the game that spawned it.
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If they had somehow preserved the quality of that first golden episode this could be one for the ages, but as it stands the game would have been all the better without anything added.
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The heart of Vertiginous Golf is a withered, under-developed golfing sim nearly crushed under the weight of useless steampunk trappings.
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As a casual time-waster it’s certainly topical, but some unfortunate design decisions keep it from holding your attention for long.
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The story and pacing take a backseat to mechanics and economics, and the result just isn’t engaging or gratifying enough to merit your time.
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Don’t be fooled by ENKI’s tricks, there’s barely enough content here and none of it is done that well.
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Anything NeverEnd does has been done far better elsewhere, without the additional pain of boring rooms, boring combat, and boring deaths.
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I don’t know why anyone would put themselves through this kind of punishment when there are so many better dungeon crawls on Steam.
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There are so many cool things you could do with Japanese creatures of myth, but here they’ve been boiled down to 8-bit sprites you mash against each other until they die or you get bored and give up.
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