Review: 99 Levels to Hell
Everything about 99 Levels feels very low-effort, from the floaty controls to the impactless combat to the very basic graphics.
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Everything about 99 Levels feels very low-effort, from the floaty controls to the impactless combat to the very basic graphics.
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Ultimately Deadly 30 is only going to appeal for as long as you enjoy blasting zombies and accumulating junk.
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There’s no story to follow even if you suffer through the buggy puzzles and haphazard scenes, so why should you?
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It’s not bad, it just doesn’t bring enough to the table to make me want to climb over it with stumpy, malformed limbs.
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Bardbarian has a cute premise but doesn’t go much further than that, seemingly expecting the one joke it’s built around and a few cameos from other indie games to carry its terribly thin gameplay.
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It’s nice and campy in a good way, but not enough to save it from a mess of design and technical issues.
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The content definitely isn’t here, and I’m sorry but watching a dopey redneck splatter hundreds of birds isn’t real funny to me.
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There’s a seed of a good idea buried in The Body Changer, but it would need a better, more polished game to bring it out.
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Sinking Island had the potential to be a clever little detective game, but the lengths it goes to in hiding clues and progression from the player are unforgivable.
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