Review: Call of Cthulhu
Call of Cthulhu is a fine foundation for a cosmic horror game, but nearly every part of the execution falls short.
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Call of Cthulhu is a fine foundation for a cosmic horror game, but nearly every part of the execution falls short.
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Puzzle games and horror games are not exactly rare on Steam, and you’d probably have an easier time finding a better merging of the two than solving the obnoxious riddles of this one.
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Lucie ends up feeling like a passion project, a singular vision to build a game around one twist that leaves out too many other aspects of design to enjoy.
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Already built upon a vague premise and indistinct graphics, the episodes that chronicle this adventure feel wildly disparate and uneven.
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House of Evil is one of those games that seems so bad it’s good, but ultimately just ends up being bad.
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Dark Deception is a waste of time.
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You might get a few creeps out of the presentation up-front, but digging any further into this shallow offering is just going to break that illusion in half.
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Your time here will only reveal a story loaded with tired twists and ridiculous turns, thoroughly destroying whatever atmosphere the visuals have worked so hard to build.
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This one tries, it really does, but I think that effort would have been better spent on more interesting and polished content.
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