Review: Mimic Hunter
It could have been for me if it were tuned for regular players, but in chasing that hardcore crowd Mimic Hunter has driven away most of its audience as so many indie platformers have sadly done before it.
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It could have been for me if it were tuned for regular players, but in chasing that hardcore crowd Mimic Hunter has driven away most of its audience as so many indie platformers have sadly done before it.
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Rebons has neither style nor substance, offering only some limited, sticky platforming with plain shapes around plain levels.
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If the design was anywhere as good as the aesthetic it could stand as a new classic, but sadly it doesn’t even come close.
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The movement feels slow, sticky, and imprecise, and even when it works the poor optimization makes it feel like it doesn’t.
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I can’t even give Timen the benefit of being a competent runner because it fouls up basic concerns about challenge and playability.
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Save the Ninja Clan brings nothing new to the table, and spoils what little it does bring with disappointing mechanics and shoddy graphics.
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Put simply, nothing in Owlboy is designed even half as well as the art.
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What you do in the opening minutes of the game will not be what you get stuck on an hour or so in, and the experience is all the poorer for it.
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Stealth Inc 2 is worse than a simple copy, it’s an attempt to do better twisted into a pale mutation of what it wants to be.
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