Review: Hero of the Kingdom II
Hero of the Kingdom II captures all the magic of the first in an expanded, improved package.
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Hero of the Kingdom II captures all the magic of the first in an expanded, improved package.
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What this game has in spades is the brilliance to give you all the tools to make your own fun, and all the chances and encouragement you need to do it.
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RAGE ended up being a hodge-podge of styles and systems that would work well enough for your average release, but feels like a low point in the id saga.
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If you’re ready for a more focused and involved sim, one that can keep surprising you hour after hour with its complexity, then I think you have a future in the gravekeeping business.
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You’re going to hit roadblocks and you’re going to hit them hard, and your patience with the lack of direct control is going to determine just how okay you are with that.
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It’s a huge shame, given the glimpses of genius here, but EW/WE can’t maintain that genius at all.
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It does everything you need a runner to do, just with repulsive teeth people in a twisted candyland void, and honestly that’s a pretty good sell for me.
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The end result of the creative world-building and solid gunplay feels situated between classic DOOM and Anodyne, and that’s a space I’m very happy to see occupied.
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It feels cheap, looks a mess, and can’t decide if it’s body horror or bad satire, but I’d be lying if I said I didn’t enjoy it.
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