Review: ADR1FT
In a way it feels like ADR1FT got stuck between two concepts, a tense battle for survival and a gentle sightseeing tour of space, and somehow ended up with the worst parts of both.
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In a way it feels like ADR1FT got stuck between two concepts, a tense battle for survival and a gentle sightseeing tour of space, and somehow ended up with the worst parts of both.
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I really hope the developers can find their way back to what made the first two games work, because Hero of the Kingdom III is an incredibly disappointing departure.
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Hero of the Kingdom II captures all the magic of the first in an expanded, improved package.
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The end result of the creative world-building and solid gunplay feels situated between classic DOOM and Anodyne, and that’s a space I’m very happy to see occupied.
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It feels cheap, looks a mess, and can’t decide if it’s body horror or bad satire, but I’d be lying if I said I didn’t enjoy it.
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As a game Hellblade is merely solid, but as an experience there are few games that can match the masterful presentation and emotional power of this one.
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It’s a unique experience, one that has its rough edges and questionable designs, but is absolutely worth exploring for yourself.
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I could gripe all day about the bizarre design decisions or the terrible presentation but what really matters is that it feels like garbage to play, and no amount of so-bad-it’s-good quirkiness can get around that.
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It’s not just a solid western shooter, it’s a solid shooter overall and a damn good time for just about anyone.
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