Review: Zelda II: Amida’s Curse
It very much accomplishes its goal of creating a smoother, more balanced experience than the game that inspired it, and makes it just as fun an experience.
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It very much accomplishes its goal of creating a smoother, more balanced experience than the game that inspired it, and makes it just as fun an experience.
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Inscryption is absolutely worth experiencing for how the game uses its unorthodox structure to tell its tale.
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Realms of the Haunting is a fascinating relic, a cult classic with a lot of heart, but it asks a lot of a modern player to see its sprawling tale to the end.
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It’s a fantastic game to just be in, and every part of the design supports that warm, wonderful atmosphere.
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The entire experience is so expertly crafted at every turn that you can easily forget you’re playing a game at all as you get pulled into the incredible interactive narrative that unfolds around you.
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Tales From Off-Peak City is the kind of surreal that works, the kind that you feel in the small crevices of your brain and hear echoing in bones you don’t know the names of.
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It suffers a little if you happened to play its successors first, but even so it’s not hard to see what makes this such a magical… well, journey.
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For as limited an experience as this is, I thoroughly enjoyed discovering the exotic locales and creatures of the deep ocean.
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For every moment of incredible atmosphere and tantalizing mystery, there are at least two moments of intense frustration and needless tedium.
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