Review: Far Cry 4
It is perhaps one of the most faithful sequels I have ever seen, refining and expanding on the mechanics of its predecessor while repeating nearly all of the same mistakes found elsewhere in the design.
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It is perhaps one of the most faithful sequels I have ever seen, refining and expanding on the mechanics of its predecessor while repeating nearly all of the same mistakes found elsewhere in the design.
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RAGE ended up being a hodge-podge of styles and systems that would work well enough for your average release, but feels like a low point in the id saga.
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It’s a unique experience, one that has its rough edges and questionable designs, but is absolutely worth exploring for yourself.
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I’m not sure this would have worked as a bigger game but it’s fine just the way it is, a bit of retro-futuristic silliness propped up by solid gunplay and the best neon money can buy.
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Prey is nothing short of a masterpiece, a new pinnacle in the open-ended shooter genre, and something so gratifying to play that anyone should be able to find something to love about it.
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The collecting and shooting make Far Cry 3 a solid open-world action game, just one that lacks the focus you might be looking for.
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So long as you can make peace with a few prickly design decisions, this one still stands as one of the best in the series.
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Crysis remains a polished gem even ten years out, perhaps a bit simple in structure but no less beautiful for it.
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If you want to experience the lush open world here you’ll have to adjust to a slower, more measured pace, but it’s still worth it if you can.
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