Review: Submerged
Don’t come for the climbing or collecting, come for the chance to explore a lovely, peaceful world that should have died but found a way to avoid oblivion.
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Don’t come for the climbing or collecting, come for the chance to explore a lovely, peaceful world that should have died but found a way to avoid oblivion.
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Borderlands could be given a pass back when it was the only real ARPG/FPS around, but now that it isn’t its flaws just run too deep.
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Sacred 2 makes me realize there’s huge potential for open-world ARPGs, and luckily it fulfills plenty of that potential on its own.
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Eco is a rough product right now, but one with plenty of depth and opportunity for those willing to work for it.
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The foundations are solid now and there’s definitely a full game’s worth of work to be done, but I need it to feel less like actual work before I can give it a stronger recommendation.
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What makes Subnautica so remarkable is that, more than any other survival game, it turns the struggle into actual fun.
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Rise of the Tomb Raider is a rich offering, both visually and mechanically stunning in a way that few games can match.
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I think I’m ready for a good open-world zombie game, and State of Decay is almost there, but something tells me I could be doing better.
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S.T.A.L.K.E.R. does immersion and atmosphere better than almost any FPS, presenting you with a rich, frightening, living world.
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