Review: A Robot Named Fight
The controls are tight, the action is engaging, and the absurd number of variations and unlocks you can get really extend the life of the experience.
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The controls are tight, the action is engaging, and the absurd number of variations and unlocks you can get really extend the life of the experience.
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I get the feeling the developers of Dune Sea knew what kind of experience they wanted to present, but had no idea how to make it into a game.
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Duck Souls is one of the easier, more welcoming platformers I’ve played, without abdicating its challenge entirely.
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Many games aspire to be the sort of dark, punishing platformer that this is, and almost all of them fall far short of the action and spectacle you’ll get here.
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REDO! captures the more thoughtful side of the end of the world, facing you with a lonely journey that feels as punishing as being the last human left.
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It’s not scary or challenging, and it sure as hell isn’t funny, which doesn’t leave much reason to play it at all.
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From the moment I started I wanted to know everything about where this adventure would lead, and at no point was I disappointed with what I found.
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The fact that the story here connects so well to the original only cements this outing as a must-have for Little Nightmares fans.
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It’s a unique little title in tone and presentation, and something that fans of off-beat horror should not pass up.
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