Review: Botanicula
The artistry on display here is rare and unique, and makes the game feel like a real treasure from its simple beginning to its unexpectedly epic conclusion.
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The artistry on display here is rare and unique, and makes the game feel like a real treasure from its simple beginning to its unexpectedly epic conclusion.
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Namariel Legends is a hidden object game in design, scope, and style, that just happens to have no hidden object scenes. And that makes for a charming, if thin, point-and-click adventure.
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I would like to have seen far more done with the sharp art style and unusual interface, but it’s all in service of a game that’s too short and plain to do its themes justice.
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Between the aggressively old-school puzzles and incredibly distasteful story, I can’t imagine who this game was made for.
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I wish I could recommend this one for its so-bad-it’s-good elements, but there are too many just-plain-bad elements heaped on top of them.
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Lacking the scope or detail or steady pacing of more established games, The Shivah still feels very much like a first effort and one that’s best skipped.
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Honestly, if playing through A New Beginning were the only way to avert the apocalypse, I’d rather just die and get it over with.
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The Sea Will Claim Everything is a true treasure, a game of magnificent prose presented as rewards for exploring a rich and colorful world.
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Even after two hours I could get no deeper into the game than being constantly rebuffed by empty rooms, locked doors, and silent people.
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