Review: Dustwind
The folks behind Dustwind definitely made something special here, something fun and unique and chaotic, and something that should be played by more people.
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The folks behind Dustwind definitely made something special here, something fun and unique and chaotic, and something that should be played by more people.
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I really hope the developers can find their way back to what made the first two games work, because Hero of the Kingdom III is an incredibly disappointing departure.
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Hero of the Kingdom II captures all the magic of the first in an expanded, improved package.
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What this game has in spades is the brilliance to give you all the tools to make your own fun, and all the chances and encouragement you need to do it.
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If you’re ready for a more focused and involved sim, one that can keep surprising you hour after hour with its complexity, then I think you have a future in the gravekeeping business.
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If you enjoyed the first game you absolutely cannot miss this one, as it does just about everything better and tops it with one of the best surprises you’re liable to get from any game.
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Games with unique concepts like this deserve to be lauded whenever they appear, and the retro charms and pleasant themes of this one put it even further ahead.
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The factors that make this one a success aren’t just solid, they’re unique, and that makes the entire game a much more engrossing and rewarding experience.
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I hate to say it, but in the end Megamagic is all style and no substance.
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