Review: Dead Effect 2
Dead Effect 2 is an absolutely fascinating way to do a sequel, because it sticks closely to what (little) worked in the first game and went far afield for everything else.
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Dead Effect 2 is an absolutely fascinating way to do a sequel, because it sticks closely to what (little) worked in the first game and went far afield for everything else.
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You’ve got a wealth of better zombie shooters to take up over this one, ones without boring levels, stiff zombies, and loads of other poor design choices.
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The learning curve may be steep, but the view from the top is well worth the effort.
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If modern roguelike Heretic sounds like a good time to you, and there’s no reason it shouldn’t, pick this one up as soon as you can.
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It’s such a bizarrely perfect mix of roguelike and bullet hell that no matter how far its successors go, there will always be a place for the original.
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Creepy, intense, and challenging, this is a worthy entry in both the roguelike and survival horror genres.
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It does mindless shooting galleries well enough, but the moment I closed the game I lost all desire to ever play it again.
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I’d love to see some more work put into this one because there’s definitely a lot of promise here, but until it’s realized I can’t say it’s worth your time.
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Arcen’s most relentlessly fun game to date, Starward Rogue is a worthy contender in the roguelike arena.
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