Review: F.E.A.R.
F.E.A.R. fully embraces its borrowed game mechanics and horror tropes, mixing them into something thrilling, visceral, and at times downright spooky.
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F.E.A.R. fully embraces its borrowed game mechanics and horror tropes, mixing them into something thrilling, visceral, and at times downright spooky.
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Beyond the striking art style you’re getting an incomplete tale told in a way that does little to harness the power of its medium.
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Goetia is a gem of an adventure game but it’s edges are sharp enough to cut, and you’ll need to be even sharper to even reach the end of it.
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It’s not the smoothest ride in the world, but Dead End Road proves to be an entertaining, spooky journey worth taking again and again.
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I think I’m ready for a good open-world zombie game, and State of Decay is almost there, but something tells me I could be doing better.
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Dead Effect 2 is an absolutely fascinating way to do a sequel, because it sticks closely to what (little) worked in the first game and went far afield for everything else.
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You’ve got a wealth of better zombie shooters to take up over this one, ones without boring levels, stiff zombies, and loads of other poor design choices.
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There’s no amount of benefit I can give this one that would make it a recommendation, because anyone who plays it is going to either be bored or frustrated to death by the end.
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The core of Daily Chthonicle is extremely solid, building a compelling management sim that pits you against fantastic evils with only journalism (and a little magic) on your side.
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