Review: Little Nightmares
Assuming you’re okay with a concise platformer rich in atmosphere and tension and light on action, Little Nightmares is sure to deliver.
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Assuming you’re okay with a concise platformer rich in atmosphere and tension and light on action, Little Nightmares is sure to deliver.
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Deep Sky Derelicts carves out a place for itself in the turn-based tactics world by taking familiar systems and remixing them into something new and exciting, familiar yet engaging to explore.
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It is perhaps one of the most faithful sequels I have ever seen, refining and expanding on the mechanics of its predecessor while repeating nearly all of the same mistakes found elsewhere in the design.
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Airships: Conquer the Skies is the dream title for aspiring airship commanders, giving you all the tools you need to do just what the title suggests.
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The end result of the creative world-building and solid gunplay feels situated between classic DOOM and Anodyne, and that’s a space I’m very happy to see occupied.
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Overload is the Descent revival we didn’t know we wanted, still a little stuck in the past but flashy and fun enough to make a solid shooter.
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This is a solid, intense, gorgeous shmup that suffers only from some tuning concerns and maybe a lack of stages.
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It’s a unique experience, one that has its rough edges and questionable designs, but is absolutely worth exploring for yourself.
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The Siren’s Call seems content to provide more of the same hunting and puzzling that The Cursed Heart did, which is still a sight better than most hidden object games you’ll find.
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