Review: Ghoulboy
It’s a game that feels like it could have hailed from bygone console days, and could still become a classic if not for some brutally rough edges.
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It’s a game that feels like it could have hailed from bygone console days, and could still become a classic if not for some brutally rough edges.
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It’s a great template for a metroidvania but it feels like the hooks, the really compelling parts, were never filled in.
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You can do way better with your money and your time, but because you can do so much worse in the vast, untamed lands of platformers I’ll still give it a pass.
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You’re going to run into plenty of puzzles that resist your solutions but if you can stick with it, it’s one of the deeper and more expansive puzzlers out there.
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You can absolutely find deeper, more interesting platformers than this but it does offer a little more than the absolute baseline experience, and I think that earns it a pass.
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Back to Bed is a clever art installation first and a serviceable puzzle game second, and as long as you’re okay with that you’ll get your fun from it.
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I wouldn’t spend dozens of hours on To The Capital but I am compelled to beat it, and the challenge is entertaining enough to make up for its shortcomings.
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A lot of games try to capture that untouchable magic of the strange and this is one of the rare ones that does it, just in a rickety, confusing package.
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As much as I adore the atmosphere and environments and strategy of survival, I really had to push myself to finish this thing before shelving it.
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