Review: F.E.A.R. 3
Compared to its predecessors, F.E.A.R. 3 is a discordant mess that’s hilariously stupid to play through until it stops being hilarious.
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Compared to its predecessors, F.E.A.R. 3 is a discordant mess that’s hilariously stupid to play through until it stops being hilarious.
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Beyond the striking art style you’re getting an incomplete tale told in a way that does little to harness the power of its medium.
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You’ve got a wealth of better zombie shooters to take up over this one, ones without boring levels, stiff zombies, and loads of other poor design choices.
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There’s no amount of benefit I can give this one that would make it a recommendation, because anyone who plays it is going to either be bored or frustrated to death by the end.
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Despite the persistent efforts to startle, I found the hardest part of this one to be staying awake.
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Langoth offers only a jumbled, ugly world full of unexplained gewgaws to collect on your way to somewhere else.
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Turns out that converting a tower defense game to competitive real-time strategy overcomplicates things just a little.
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It does mindless shooting galleries well enough, but the moment I closed the game I lost all desire to ever play it again.
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I’d love to see some more work put into this one because there’s definitely a lot of promise here, but until it’s realized I can’t say it’s worth your time.
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