Review: Savage Lands
There’s certainly potential in Savage Lands, but it won’t be realized without some major overhauls that probably aren’t within the scope of the project.
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There’s certainly potential in Savage Lands, but it won’t be realized without some major overhauls that probably aren’t within the scope of the project.
Read moreIf the core gameplay just had a little something else, Dead Pixels could be a recommendation. As it stands, it’s sure to wear out its welcome after just an hour or two.
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Noct is one of those rare Early Access games that’s actually regressed, and shows no signs of recovering anytime soon… or ever, really.
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Kholat is a game full of spooks and revelations to be had, but all of them ultimately prove to be disappointing.
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If Activision wants to keep the series going they need to innovate and they need to do it yesterday because the future is nothing I haven’t seen before.
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It’s a promising setup, but every part that can feel bad feels bad, and every opportunity for fun player choices and interactions was missed.
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Vampire of the Sands is possibly the most vicious roguelike I’ve ever played, and I’ve played IVAN.
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Even if you’re a fan of endlessly growing numbers the mindless, boring combat is bound to turn you off.
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I’m having trouble thinking of a roguelike I’ve had less fun with than Bionic Dues, because there’s far too much frustration and wasted effort to dig through here.
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