Review: Ikeda: The Scrap Hunter E.P.
Free is the right price if its for an experience that offers something of note, but helping Ikeda scrounge around for junk isn’t worth any amount of my time.
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Free is the right price if its for an experience that offers something of note, but helping Ikeda scrounge around for junk isn’t worth any amount of my time.
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Wings of Vi is meant to be punishing, it’s meant to push players to their limits, and unless you like trying the same jumps dozens of times over that’s just not going to be fun.
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I appreciate wanting to make something that recaptures the magic of classic games, but it needs to be something that builds on it, instead of crudely imitating.
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I envy those who can find the magic in Rain World, because all I can find is pain.
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PONCHO had the look of an absolute gem to me, with wonderfully detailed art and the promise of clever platforming challenges. And then I played it.
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I wish the gameplay was even half as good as the animations, but when it’s so hard to get anything fun or rewarding out of Harold, it’s no surprise that it’s going to finish last.
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Runner3 barely resembles the game that put this series on the map, and fails to live up to any of those expectations.
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Izeriya suffers the worst of so many worlds, it’s a wonder anything about it works at all.
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I get the feeling the developers of Dune Sea knew what kind of experience they wanted to present, but had no idea how to make it into a game.
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