Review: Dandara
Ultimately I’d say Dandara is worth a look if you want a very different kind of metroidvania, but don’t go in without knowing what you’re getting.
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Ultimately I’d say Dandara is worth a look if you want a very different kind of metroidvania, but don’t go in without knowing what you’re getting.
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Total Party Kill is fun while it lasts and just the kind of variety this genre could use more of.
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As uneasy as my first hops in MO:Astray were, it really proved itself as a clever, beautiful adventure in many ways.
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Wings of Vi is meant to be punishing, it’s meant to push players to their limits, and unless you like trying the same jumps dozens of times over that’s just not going to be fun.
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I appreciate wanting to make something that recaptures the magic of classic games, but it needs to be something that builds on it, instead of crudely imitating.
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I envy those who can find the magic in Rain World, because all I can find is pain.
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The potential for hilarious chaos here is at a record high, and as long as the rest of the game coalesces around it eventually, Noita is sure to be a classic.
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This is a clever, gratifying game that not many people will be able to hang with, and I’d like to imagine I’ll be one of those people someday.
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PONCHO had the look of an absolute gem to me, with wonderfully detailed art and the promise of clever platforming challenges. And then I played it.
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