Review: Sugar Cube: Bittersweet Factory
If you bother to stick with this one it’ll only last you an hour or so anyway, so between the lack of challenge and the rough edges, I don’t see much reason to sample this little morsel.
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If you bother to stick with this one it’ll only last you an hour or so anyway, so between the lack of challenge and the rough edges, I don’t see much reason to sample this little morsel.
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The heart of Mandagon’s appeal is its environment and atmosphere, which would be remarkable even for a full-priced game.
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A.R.E.S. does nothing well, is thick with boneheaded design choices, and won’t even last you much more than an hour even if you DID enjoy it.
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Everything about 99 Levels feels very low-effort, from the floaty controls to the impactless combat to the very basic graphics.
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This is a game that knows how to touch your heart in powerful ways, and it’s absolutely worth experiencing even before you consider the overall high quality of the gameplay itself.
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Hyper Light Drifter is just about everything I could ask for, untold secrets densely packed across a vibrant alien world.
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Don’t expect the depth of a Puzzle Quest here, just come get your card-stacking fix along with the simple joy of watching numbers get bigger.
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Consider this a pretty tepid recommendation based solely on the strengths of the game modes and the impressive scenery-chewing of one major character.
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Ultimately Deadly 30 is only going to appeal for as long as you enjoy blasting zombies and accumulating junk.
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