Review: Timen runner
I can’t even give Timen the benefit of being a competent runner because it fouls up basic concerns about challenge and playability.
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I can’t even give Timen the benefit of being a competent runner because it fouls up basic concerns about challenge and playability.
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Save the Ninja Clan brings nothing new to the table, and spoils what little it does bring with disappointing mechanics and shoddy graphics.
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Honestly it feels like a superior game to Super Meat Boy in just about every way, except in how those improvements make it a less approachable game as well.
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Even after thirty hours I still enjoy building new guns and setting new time records and scrounging up new parts to play with, despite its missteps.
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It’s a simple platformer because it seeks to capture the magic of a simpler time, and it does just that even if the experience is fleeting.
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It’s a great template for a metroidvania but it feels like the hooks, the really compelling parts, were never filled in.
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You can do way better with your money and your time, but because you can do so much worse in the vast, untamed lands of platformers I’ll still give it a pass.
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It’s a quality platformer, hearkening back to the golden age of such simple pleasures, and when it shows its hand the game only becomes deeper and more engrossing for it.
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I never expected to be so repulsed by such a modest, innocuous game, but I only spent 10 minutes playing it and I’m angry I wasted that much of my life.
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