Review: MO:Astray
As uneasy as my first hops in MO:Astray were, it really proved itself as a clever, beautiful adventure in many ways.
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As uneasy as my first hops in MO:Astray were, it really proved itself as a clever, beautiful adventure in many ways.
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Wings of Vi is meant to be punishing, it’s meant to push players to their limits, and unless you like trying the same jumps dozens of times over that’s just not going to be fun.
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I appreciate wanting to make something that recaptures the magic of classic games, but it needs to be something that builds on it, instead of crudely imitating.
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I envy those who can find the magic in Rain World, because all I can find is pain.
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The potential for hilarious chaos here is at a record high, and as long as the rest of the game coalesces around it eventually, Noita is sure to be a classic.
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This is a clever, gratifying game that not many people will be able to hang with, and I’d like to imagine I’ll be one of those people someday.
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PONCHO had the look of an absolute gem to me, with wonderfully detailed art and the promise of clever platforming challenges. And then I played it.
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Serious Scramblers sets out to do one simple thing, and it does it admirably. I just can’t say I’m very interested in the thing it’s doing.
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Spark 2 is a big step forward overall, bringing the series into a fantastic world of 3D action and mayhem, with very little holding it back.
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