Review: Twin Sector
I really cannot overstate how dull and unengaging every aspect of Twin Sector is but by God I’m going to try.
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I really cannot overstate how dull and unengaging every aspect of Twin Sector is but by God I’m going to try.
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Letter Quest does a lot to build on the basic word-based combat, more than enough to keep anyone spelling their way through its dungeons.
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I didn’t expect much from Happy Room and I got exactly what I did, plenty of silly, gory action with goofy contraptions. And it even exceeded my expectations in a few little ways.
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The Talos Principle is a game I feel fortunate and privileged to have played, and my time with it will surely remain one of my most treasured gaming memories.
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It’s not bad, it just doesn’t bring enough to the table to make me want to climb over it with stumpy, malformed limbs.
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Tiny and Big is an absolute gem of a puzzler, the kind of funky, one-of-a-kind gem that more games should aspire to be.
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There’s a seed of a good idea buried in The Body Changer, but it would need a better, more polished game to bring it out.
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The Grandfather is very conspicuously a hollow shell, a gruesome wrapper that someone forgot to fill with the promised nightmare.
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The artistry on display here is rare and unique, and makes the game feel like a real treasure from its simple beginning to its unexpectedly epic conclusion.
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