Review: Flinthook
The core of the game is absolutely fantastic, but much like Mercenary Kings what’s built around it is not going to appeal to everyone.
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The core of the game is absolutely fantastic, but much like Mercenary Kings what’s built around it is not going to appeal to everyone.
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I wouldn’t spend dozens of hours on To The Capital but I am compelled to beat it, and the challenge is entertaining enough to make up for its shortcomings.
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I might not always know what killed me or what I could have done different, but when the dust settles and the blood dries I keep signing up for more.
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Anything NeverEnd does has been done far better elsewhere, without the additional pain of boring rooms, boring combat, and boring deaths.
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I don’t know why anyone would put themselves through this kind of punishment when there are so many better dungeon crawls on Steam.
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There are so many cool things you could do with Japanese creatures of myth, but here they’ve been boiled down to 8-bit sprites you mash against each other until they die or you get bored and give up.
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As much as I adore the atmosphere and environments and strategy of survival, I really had to push myself to finish this thing before shelving it.
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I can’t say there’s much here you haven’t seen in other roguelikes, but I can say it’s usually not presented in such an inviting way.
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Nongünz isn’t a remarkable platformer but it’s a remarkable experience, one that commands your attention and demands your investment to get anything of substance from.
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