Review: NEO Scavenger
You may be surprised at how much NEO Scavenger does with its concept, how rich its world is, and just how compelling it can be.
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You may be surprised at how much NEO Scavenger does with its concept, how rich its world is, and just how compelling it can be.
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It’s a clever, creative game with incredible depth, all hidden within a UI pulled straight from Windows 3.1.
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It’s a very solid start for a more directed survival game, and if development proceeds as it has then this could be a new cornerstone of the genre.
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This is the very essence of survival horror, struggling to persist long enough to escape a land that itself hates you and wants to destroy you.
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It’s a unique experience, one that has its rough edges and questionable designs, but is absolutely worth exploring for yourself.
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I could gripe all day about the bizarre design decisions or the terrible presentation but what really matters is that it feels like garbage to play, and no amount of so-bad-it’s-good quirkiness can get around that.
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Eco is a rough product right now, but one with plenty of depth and opportunity for those willing to work for it.
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If you can settle into it and dedicate some time, it’ll keep you on your toes for a good long while.
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What makes Subnautica so remarkable is that, more than any other survival game, it turns the struggle into actual fun.
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