Review: Darkwood
This is the very essence of survival horror, struggling to persist long enough to escape a land that itself hates you and wants to destroy you.
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This is the very essence of survival horror, struggling to persist long enough to escape a land that itself hates you and wants to destroy you.
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Lucie ends up feeling like a passion project, a singular vision to build a game around one twist that leaves out too many other aspects of design to enjoy.
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You might get a few creeps out of the presentation up-front, but digging any further into this shallow offering is just going to break that illusion in half.
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If you enjoyed the first game you absolutely cannot miss this one, as it does just about everything better and tops it with one of the best surprises you’re liable to get from any game.
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Games with unique concepts like this deserve to be lauded whenever they appear, and the retro charms and pleasant themes of this one put it even further ahead.
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Despite some issues I loved experiencing the thrill of combat and horrors of technology, all in a feverish voyage of blood and sparks.
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The changes made from the old Gauntlets, along with the lush graphics and sound design, help establish this one as a more inviting game overall.
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It’s a profound adventure, one with something to say about games and their narratives even if you think you’ve seen it all on that front.
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No amount of llama puns can take away the fun I’m having here, and if I’m not careful I might start to like them, too.
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