Review: I.V.A.N.
I.V.A.N. is not fair, it’s specifically designed to be not fair, and the tradeoff is that it is incredibly fun to lose.
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I.V.A.N. is not fair, it’s specifically designed to be not fair, and the tradeoff is that it is incredibly fun to lose.
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I wouldn’t spend dozens of hours on To The Capital but I am compelled to beat it, and the challenge is entertaining enough to make up for its shortcomings.
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The story and pacing take a backseat to mechanics and economics, and the result just isn’t engaging or gratifying enough to merit your time.
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Even if Mover weren’t terribly buggy it’s a terribly hollow experience, with absolutely no hooks whatsoever to keep you invested.
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I might not always know what killed me or what I could have done different, but when the dust settles and the blood dries I keep signing up for more.
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Anything NeverEnd does has been done far better elsewhere, without the additional pain of boring rooms, boring combat, and boring deaths.
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There are so many cool things you could do with Japanese creatures of myth, but here they’ve been boiled down to 8-bit sprites you mash against each other until they die or you get bored and give up.
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I can’t say there’s much here you haven’t seen in other roguelikes, but I can say it’s usually not presented in such an inviting way.
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It’s ultimately a chill game and a terribly fun one at that, especially since you can play it exactly how you want.
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