Review: Back to Bed
Back to Bed is a clever art installation first and a serviceable puzzle game second, and as long as you’re okay with that you’ll get your fun from it.
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Back to Bed is a clever art installation first and a serviceable puzzle game second, and as long as you’re okay with that you’ll get your fun from it.
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The Deep Sleep trilogy accomplishes much that so many paid and even big-budget games fail to achieve, its intensely foreboding atmosphere chief among them.
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I wouldn’t spend dozens of hours on To The Capital but I am compelled to beat it, and the challenge is entertaining enough to make up for its shortcomings.
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Come see all the neat stuff on sale that you didn’t buy four days ago during the winter blow-out! Also, there’s a little announcement about upcoming reviews.
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I took a hatchet to Starbound when I reviewed it. So why have I put 40 more hours into it since then?
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The story and pacing take a backseat to mechanics and economics, and the result just isn’t engaging or gratifying enough to merit your time.
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A lot of games try to capture that untouchable magic of the strange and this is one of the rare ones that does it, just in a rickety, confusing package.
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Don’t be fooled by ENKI’s tricks, there’s barely enough content here and none of it is done that well.
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Even if Mover weren’t terribly buggy it’s a terribly hollow experience, with absolutely no hooks whatsoever to keep you invested.
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