Review: Dead Effect 2
Dead Effect 2 is an absolutely fascinating way to do a sequel, because it sticks closely to what (little) worked in the first game and went far afield for everything else.
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Dead Effect 2 is an absolutely fascinating way to do a sequel, because it sticks closely to what (little) worked in the first game and went far afield for everything else.
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You’ve got a wealth of better zombie shooters to take up over this one, ones without boring levels, stiff zombies, and loads of other poor design choices.
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There’s no amount of benefit I can give this one that would make it a recommendation, because anyone who plays it is going to either be bored or frustrated to death by the end.
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The core of Daily Chthonicle is extremely solid, building a compelling management sim that pits you against fantastic evils with only journalism (and a little magic) on your side.
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Despite the persistent efforts to startle, I found the hardest part of this one to be staying awake.
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As long as you’re not expecting something mind-blowing in the conclusion, this one definitely succeeds on all other levels where Rusty Lake Hotel stumbled.
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Surprise! Another Weeklong Roundup is here during Spooktober, and it’s a real good one!
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There are hints of something special here, but it’s obfuscated by a thin plot, awkward puzzles, and literal boar shit.
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Stories Untold is a fine take on a dormant genre that proves text parsing can still carry a game.
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