Review: Diorama Dungeoncrawl
A little more meat on its bones would have made Diorama Dungeoncrawl a quality adventure, but it’s about as skeletal as one of its filler skeleton foes.
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A little more meat on its bones would have made Diorama Dungeoncrawl a quality adventure, but it’s about as skeletal as one of its filler skeleton foes.
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Everything Deadlight does well is hamstrung in some way, and the flaws only get more apparent the further into the game you go.
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I’m not going to spend hours running down every flaw in 1953 – KGB Unleashed, because in the end it’s just boring.
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I can tell a lot of love went into the presentation of Vambrace, but not enough went into its gameplay designs.
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Home claims that “you decide what ultimately happens” but all you really have control of is how much of your time this game will waste.
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Even for Early Access, this one is missing polish and feedback essential in the management sim genre to lend players confidence to the arc of development.
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For everything that Soulblight does to be unique, the gameplay still turns into a repetitive slog.
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Heavy Bullets needs more to keep me invested, plain and simple, and it’s just not there.
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Razenroth could probably be good with some more engaging level design and characters, but as it stands the memories are already halfway out the door.
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