Review: Ananias
I can’t say there’s much here you haven’t seen in other roguelikes, but I can say it’s usually not presented in such an inviting way.
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I can’t say there’s much here you haven’t seen in other roguelikes, but I can say it’s usually not presented in such an inviting way.
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It’s ultimately a chill game and a terribly fun one at that, especially since you can play it exactly how you want.
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It’s a challenge to master but not hard to find the fun in, especially once you start blasting away with heavy ordnance.
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It’s a little harder to hang with than most roguelikes you’ll find on Steam now, but the unique elements stand out more than enough to make it worth it.
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It’s bigger and badder than the original, so if more grotesque dungeon roaming is what you crave you’ll have to work for it.
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The unique strategy and combat may take some getting used to, but once it clicks you’ll have a hard time stopping yourself from launching just one more expedition.
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What Dungeonmans does right is boil down roguelike combat to only the best parts, and layer loads of rewards over them.
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It’s the kind of game that if you’re not fist-pumping and grinning like an idiot by the end, you really haven’t been paying attention.
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It’s a clever new take on both horror and management sims by crossing wires between their key elements.
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