Review: Cities XL Platinum
In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities.
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In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities.
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The bewildering level of complexity formed from the crossing of so many disparate systems makes the audience for this game too tiny to even identify.
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Wrestling the janky combat controls while sussing out the dozens of buildings in your production chains is not a winning combination for an RTS, classic or otherwise.
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As much as I like the concept, it’s ultimately a game about the most boring part of piracy, and abstracts all the good bits behind charts and text pop-ups.
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I was looking forward to revisiting this title after bouncing off it in my youth, but it proved just as frustrating now as it did then.
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It’s not the worst way to spend an hour or two but you’re not going to find any of the freedom or growth that is the cornerstone of the genre.
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All that’s offered here can be found in the base game via modding, along with actual people to enjoy it with, leaving little reason to bother with this.
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Ground Zero will go out of its way to waste your time with overly twisting levels, tedious backtracking, and instant death out of nowhere.
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Between the cramped combat and obnoxious traps you’re more likely to run into bouts of frustration, and the new enemies, ammo, and items don’t make much difference in the face of that.
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