Review: Anno 2205
It’s not the best city-builder or the best management game, but it’s another unique mix of the two that’s worth a try if you like the concept.
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It’s not the best city-builder or the best management game, but it’s another unique mix of the two that’s worth a try if you like the concept.
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This is one of the few titles I can’t ever fully quit, thanks to an unparalleled mix of challenging strategy, gratifying progression, and incredible aesthetics.
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Bloody slaughter never looked this good, sounded this good, or rewarded you so richly for mastery.
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It’s hard for me to call Where the Water Tastes Like Wine a great game, despite the undeniable excellence to be found in its writing and performances.
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The developers are masters of their art and have crafted a world of secrets and tragedies and doom, and wrapped it in a package that is impossible to look away from.
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As an indie experiment this one should not be missed, and as a game it’s solid if a little rough around the edges.
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The solitude you face as you roam the halls of a sunken wreck does more to unsettle than scores of jumpscares and buckets of blood in other horror titles.
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Into the Breach has built an absolutely captivating system of strategy that manages to be thought-provoking and challenging without being the least bit confusing.
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The foundations are solid now and there’s definitely a full game’s worth of work to be done, but I need it to feel less like actual work before I can give it a stronger recommendation.
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