Review: The Binding of Isaac: Rebirth
It’s bigger and badder than the original, so if more grotesque dungeon roaming is what you crave you’ll have to work for it.
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It’s bigger and badder than the original, so if more grotesque dungeon roaming is what you crave you’ll have to work for it.
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The unique strategy and combat may take some getting used to, but once it clicks you’ll have a hard time stopping yourself from launching just one more expedition.
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What Dungeonmans does right is boil down roguelike combat to only the best parts, and layer loads of rewards over them.
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Hand of Fate has a clever structure but it’s the expert care and polish of the presentation that makes it so engrossing.
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It’s the kind of game that if you’re not fist-pumping and grinning like an idiot by the end, you really haven’t been paying attention.
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It’s a clever new take on both horror and management sims by crossing wires between their key elements.
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The Room may claim to be a puzzle game but honestly that’s secondary to how utterly enthralling it is just to move the puzzle pieces around.
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This stylish horror adventure pits you against a serial killer with a thick layer of off-beat humor and unique retro aesthetics.
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If you can somehow look beyond the needlessly punitive game mechanics, there’s just not much here to find.
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