Review: Shadow Warrior
Shadow Warrior is an excellent revival of the franchise, chiefly because it ratchets up the action to 11 and wraps it in a fantastically entertaining tale of badassery.
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Shadow Warrior is an excellent revival of the franchise, chiefly because it ratchets up the action to 11 and wraps it in a fantastically entertaining tale of badassery.
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Totally Accurate Battlegrounds succeeds on two totally different levels, being both a hilarious parody of the genre and a pretty decent attempt at it all at once.
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I could gripe all day about the bizarre design decisions or the terrible presentation but what really matters is that it feels like garbage to play, and no amount of so-bad-it’s-good quirkiness can get around that.
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If you liked Sanctum you need to get on this one immediately, because it does just about everything better and offers a more complete experience on every level.
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I’m not sure this would have worked as a bigger game but it’s fine just the way it is, a bit of retro-futuristic silliness propped up by solid gunplay and the best neon money can buy.
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It’s missing some of the freedoms Crysis afforded but when the trade off is better shooting and more interesting levels, it’s hard to argue this isn’t the better game.
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It’s not just a solid western shooter, it’s a solid shooter overall and a damn good time for just about anyone.
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Prey is nothing short of a masterpiece, a new pinnacle in the open-ended shooter genre, and something so gratifying to play that anyone should be able to find something to love about it.
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Infinite builds on the BioShock formula in a lot of important ways but detracts from it in others, and once you get into the story here you may find yourself significantly less impressed.
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