Review: Frankenstein: Master of Death
I have a lot of patience for hidden object games, but Frankenstein: Master of Death still manages to be too stupid for me to take.
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I have a lot of patience for hidden object games, but Frankenstein: Master of Death still manages to be too stupid for me to take.
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It could do better, it could do more, but there’s a beauty in its simplicity that sets it apart and helps it stand as a fine experience in its own right.
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Despite the persistent efforts to startle, I found the hardest part of this one to be staying awake.
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What you’re getting is a solid hidden object game with a story so absurd, they named the game after one of the least important parts of it.
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The only mystery here is how such a solid hidden object game can have such a banal story, but if that doesn’t bother you it’s bound to entertain.
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Even if you aren’t a HOG enthusiast, Abyss is a great way to relax and puzzle through a deep-sea city of mysteries.
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The shocking level of care and quality with which Nightmares is crafted leads me to recommend it to anyone, even those who dislike hidden object games.
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Consider this a pretty tepid recommendation based solely on the strengths of the game modes and the impressive scenery-chewing of one major character.
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There’s no story to follow even if you suffer through the buggy puzzles and haphazard scenes, so why should you?
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