Review: Quake III: Team Arena
All that’s offered here can be found in the base game via modding, along with actual people to enjoy it with, leaving little reason to bother with this.
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All that’s offered here can be found in the base game via modding, along with actual people to enjoy it with, leaving little reason to bother with this.
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A little courage and effort diving into the online community that persists will reveal a world of wonders you might have thought died long ago.
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Ground Zero will go out of its way to waste your time with overly twisting levels, tedious backtracking, and instant death out of nowhere.
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The Reckoning hews so close to the original that it could almost be mistaken for the real thing. If you want more Quake II, you’ll get just that.
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Quake II advanced the traditional iD shooter experience in ways that can still be appreciated now.
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Between the cramped combat and obnoxious traps you’re more likely to run into bouts of frustration, and the new enemies, ammo, and items don’t make much difference in the face of that.
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It’s an interesting experience in ways that the original Quake is not, yet features a lot of the same exhilarating combat that you’re here for.
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You should own Quake and you should play Quake, but be aware that you might have to turn to modding to get the most out of it, especially on Steam.
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