Review: Deep Sky Derelicts
Deep Sky Derelicts carves out a place for itself in the turn-based tactics world by taking familiar systems and remixing them into something new and exciting, familiar yet engaging to explore.
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Deep Sky Derelicts carves out a place for itself in the turn-based tactics world by taking familiar systems and remixing them into something new and exciting, familiar yet engaging to explore.
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This is a solid, intense, gorgeous shmup that suffers only from some tuning concerns and maybe a lack of stages.
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Receiver is nothing short of remarkable, a game built entirely around the technical aspects of firearm handling that manages to be engrossing.
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Immortal Redneck has the staying power other roguelike FPSes have lacked, thanks to a rich design that makes every part of the game a joy to experience.
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It might not grip me for long, but for as long as it does I’m finding Bunker Punks an intense, rollicking good time.
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Downwell is the best kind of platformer, the kind built just big enough to fully realize its gimmick.
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I.V.A.N. is not fair, it’s specifically designed to be not fair, and the tradeoff is that it is incredibly fun to lose.
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If you can settle into it and dedicate some time, it’ll keep you on your toes for a good long while.
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Vagante is one of the more thoughtful and engrossing platformers to dip its toes into the roguelike pool.
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