Review: Call of Cthulhu
Call of Cthulhu is a fine foundation for a cosmic horror game, but nearly every part of the execution falls short.
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Call of Cthulhu is a fine foundation for a cosmic horror game, but nearly every part of the execution falls short.
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No game has quite pulled off the open-world horror schtick this well, providing both opportunities and scares that inspire the right atmosphere of dread.
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This is the very essence of survival horror, struggling to persist long enough to escape a land that itself hates you and wants to destroy you.
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Puzzle games and horror games are not exactly rare on Steam, and you’d probably have an easier time finding a better merging of the two than solving the obnoxious riddles of this one.
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Lucie ends up feeling like a passion project, a singular vision to build a game around one twist that leaves out too many other aspects of design to enjoy.
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Disturbed was a fine attempt at a different, darker sort of adventure, and Beyond Aramor refines that attempt into a full-featured experience.
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Dead Secret Circle takes the most interesting parts of the first game’s plot and builds a new mystery around them, as well as refining the systems that allow you to unravel the tale.
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Midnight Shadows is both a joy and a relief to play, because it seemed to take all the right lessons from the first game.
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It does a lot to be different, both in how it plays and how it’s structured, and if you’re prepared for that then it won’t disappoint in action or scares.
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