Review: Wargroove
There’s so much that’s familiar here, so much that looks good and sounds good and plays good, but there’s something missing, too.
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There’s so much that’s familiar here, so much that looks good and sounds good and plays good, but there’s something missing, too.
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You need to be aware that ADOM is still very much the old-school ball-buster it once was, and it might even crash on you when things start getting good.
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It really is just the learning curve that holds this one back, and it’s a product of just how rich and varied the world and systems of Cogmind are.
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It’s not the deepest or the most challenging roguelike, but the unique look and feel do a lot to carve out a place for Haque in the world.
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For fast-paced magical combat this one is hard to beat, provided you can deal with a fair bit of irritation between fights.
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SYNTHETIK has expanded shooter mechanics in some exciting ways, and wrapped those innovations in a deep and rewarding game.
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Heat Signature is a puzzling, chaotic romp that takes some getting used to, but is incredibly rewarding if you can hang with it.
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Monolith covers a lot of familiar ground on the gameplay side, but dolls it up in a wonderfully creative presentation that merges retro charm with futurist horror.
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It’s a polished, engrossing attempt to bring classic roguelike mechanics into a modern gameplay structure, and it works beautifully.
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