Review: Into the Breach
Into the Breach has built an absolutely captivating system of strategy that manages to be thought-provoking and challenging without being the least bit confusing.
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Into the Breach has built an absolutely captivating system of strategy that manages to be thought-provoking and challenging without being the least bit confusing.
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There are so many cool things you could do with Japanese creatures of myth, but here they’ve been boiled down to 8-bit sprites you mash against each other until they die or you get bored and give up.
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I can’t say there’s much here you haven’t seen in other roguelikes, but I can say it’s usually not presented in such an inviting way.
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It’s a little harder to hang with than most roguelikes you’ll find on Steam now, but the unique elements stand out more than enough to make it worth it.
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The unique strategy and combat may take some getting used to, but once it clicks you’ll have a hard time stopping yourself from launching just one more expedition.
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What Dungeonmans does right is boil down roguelike combat to only the best parts, and layer loads of rewards over them.
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If you can somehow look beyond the needlessly punitive game mechanics, there’s just not much here to find.
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One Way Heroics starts out with a bold gimmick and builds it into a vast and entertaining experience, one that gets deep hooks into you once you learn how it all works.
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If you can get past some balance and aesthetic hangups, there’s nigh-endless adventure awaiting you.
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